﻿using System;
using System.Collections;
using UnityEngine;

// Token: 0x020000C7 RID: 199
public class BulletHole : MonoBehaviour
{
	// Token: 0x060005F9 RID: 1529 RVA: 0x00005D55 File Offset: 0x00003F55
	public void Start()
	{
		base.StartCoroutine(this.DestroyDelayed());
	}

	// Token: 0x060005FA RID: 1530 RVA: 0x00037C28 File Offset: 0x00035E28
	public IEnumerator DestroyDelayed()
	{
		yield return new WaitForSeconds(this.lifeTime);
		UnityEngine.Object.Destroy(base.gameObject);
		yield break;
	}

	// Token: 0x0400050C RID: 1292
	public float lifeTime = 15f;
}
